Emphasis Areas

Welcome to a creative liberal arts education in Asheville, NC.
New Media courses promote experimentation, conceptual and technical development of student projects, ideas and research. The major offers a vehicle for learning digital storytelling, animation, 3D modeling, stop motion, digital fabrication, interactive art and design, web development, video art, virtual and augmented realities, artificial intelligence, and creative applications in internet art, sound art, performance art and installation.
Video: New Media's video emphasis area teaches students to work with cameras, pre-production, post-production, and editing. See the courses in this track below.
Introduction to Video Art + Design
Time-based sequence design, stop motion animation, motion graphics, and basic video editing and production techniques. Students will study design principles, post-production process, and practice critical thinking skills.
Prerequisite: NM 101
Fall and SpringIntermediate Video
Through the exploration of video techniques and motion media design principles, students will concentrate on motion graphics production, and will create innovative work for cinema, television and digital interfaces. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
Prerequisite: CSCI 182, 183 or 185; NM 281, and either NM 231 or 251
Spring
Advanced Video
Advanced course of study and techniques with a focus on, aesthetic, conceptual problem-solving, creating innovative art, and visual storytelling. Students will explore video in relation to performance, audiovisual and installation art, and address issues relevant to identity. Video art will be the theme of the course as students synthesize current research and trends within their own experimental work.
Prerequisite: NM 350
Fall
Interactive: New Media's interactive emphasis area includes web and networked media, interactive installation, performance, and physical computing. See the courses in this track below.
Introduction to Interactive Media
A crash-course introduction to internet cultures, internet-specific production techniques, and code as an artistic medium. Students survey contemporary internet media cultures and technologies while learning essential web-based coding skills in HTML, CSS and other programming languages applied within the context of art and design. Media production techniques will include transcoding, digital representations of sound and images, and user-interface multimedia experience.
Prerequisite: NM 101
Fall and SpringNetworked Interactive Media
Students will create projects that explore networked art and design and interface development. They will study the history, theory, and application of technologies used to construct innovative interactive products. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
Prerequisites: CSCI 182, 183 or 185; NM 231, and either NM 251 or 281.
SpringInteractive Physical Computing
Advanced techniques for designing and scripting complex interactive media and interfaces. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
Prerequisites: CSCI 182, 183 or 185; NM 231, and either NM 251 or 281.
FallAnimation: New Media's animation emphasis area has 2 sub-tracks, animation and 3D modeling, characters design + rigging. See the courses in this track below.
Introduction to Motion Media
Introduction to Motion Media (4) Introduction to manual and digital animation skills. 2D hand-drawing, and traditional 3D stop-motion training will harmonize with their digital counterparts, including Dragon frame, industry standard 2D animation software, and 3D animation using Maya. Critical screening and adaptation of film and storyboarding precedents will provide a solid foundation for students' conceptual and technical grasp of animation.
Prerequisite: NM 101
Fall and SpringIntermediate Animation
Introduction to manual and digital animation skills. 2D hand-drawing, and traditional 3D stop-motion training will harmonize with their digital counterparts, including Dragon frame, industry standard 2D animation software, and 3D animation using Maya. Critical screening and adaptation of film and storyboarding precedents will provide a solid foundation for students' conceptual and technical grasp of animation.
Prerequisite: NM 101
Fall and SpringAdvanced Animation Techniques
Introduction to manual and digital animation skills. 2D hand-drawing, and traditional 3D stop-motion training will harmonize with their digital counterparts, including Dragon frame, industry standard 2D animation software, and 3D animation using Maya. Critical screening and adaptation of film and storyboarding precedents will provide a solid foundation for students' conceptual and technical grasp of animation.
Prerequisite: NM 101
Fall and Spring3D Modeling, Lighting, and Rendering
Advanced 3D modeling, texturing, lighting and rendering techniques using Autodesk Maya, Arnold, RenderMan and other programs. Attention will be paid to conceptual design development of modeling of complex objects and environments.
Prerequisites: CSCI 182, 183 or 185; NM 231, and either NM 251 or 281
FallCharacter Design, Modeling & Rigging
Students will study and utilize advanced character design principles, and modeling and rigging techniques as they develop original characters for use in 3D animation.
Prerequisite: NM 312
SpringReady for What's Next?
Explore, create, and innovate in the Bachelor of Arts in New Media program at the University of North Carolina Asheville. Dive into animation, interactive media, and video art and design with faculty support as you prepare for an exciting career in the evolving world of new media.